Pixelization Experiment
Same process as the type experiments, a lot more detail though (hope it doesn’t crash your browser). Using the color information to draw circles with colors that are derived from the pixel directly below it. Might look into mapping more complex shapes. The image is one of Alphonse Mucha’s paintings. That guy rocks!
Source forthcoming.
read onSmoke #1
Created via Perlin Noise applied as Displacement Map. Got a little intrigued after seeing this experiment and this. While mine has no real physics behind it, it does render a rather pleasing effect. Simply made a circle with a gradient color, made it follow the mouse, drew it every frame into a bitmapdata object and applied a displacement filter sourcing some perlin noise.
Curiously, i could only use a white background because a blur filter i’m applying every frame, and the background always turns into black. Not sure if this is viable for any project where the smoke area reaches greater than 500×500 since creating perlin noise every frame is rather taxing, i suppose i could cache continuous tiles and use them instead. Must look into this more when i have time.
I also used Mario Klingerman’s GradientMatrix class to fix gradient rotation for my circle. Thanks Mario!
read on